This character was done for a class in Spring of 2018 over the course of 10 weeks. We were to come up with a character concept and stick to it as close as possible up until final render. My main obstacle with this character was teaching myself how to rig so I could properly pose them. It turned out alright for my first attempt!
Morgan was sculpted in Zbrush. UVs, Rig, Pose were done in Maya, textures done in Substance Painter, and rendered in Unreal Engine 4. I made the celshader in Unreal as well.