Cor Domus (Student Game)

Cor Domus Launch Trailer

Responsible for: Characters, art direction

Responsible for: Characters, art direction

Responsible for: Characters, art direction

Responsible for: Characters, art direction

Responsible for: Characters, art direction

Responsible for: Characters, art direction

Responsible for: Characters, art direction, boss

Responsible for: Characters, art direction, boss

Responsible for: character concept, character modeling, retopo, rig

Responsible for: character concept, character modeling, retopo, rig

Responsible for: character concept, character modeling, retopo, rig

Responsible for: character concept, character modeling, retopo, rig

Responsible for: character modeling, retopo, rig, some environment assets

Responsible for: character modeling, retopo, rig, some environment assets

Character concepts by me

Character concepts by me

Character concepts by me

Character concepts by me

Responsible for: character modeling, retopo, rig

Responsible for: character modeling, retopo, rig

Responsible for: character modeling, retopo, rig

Responsible for: character modeling, retopo, rig

Cor Domus (Student Game)

Cor Domus is a 2 person co-op game in which you and a partner play as First and Second as they experience the highs and lows, trials and tribulations of a new relationship. Based off the Game Jam 2019 prompt "What does home mean to you?", we decided that home can also be the people you choose to spend time with. Cor Domus went on to win Best in Show across all SCAD game jam games and we decided to develop it further until we graduated in May 2019. Since then, CD has won The Rookie's 2019 People's Choice Award in Console Games.
I had the pleasure of working on Cor Domus as the Art Director and Character Artist for the ~17 weeks we had to develop this game. I am responsible for all character models, art direction, cinematic design, storyboard artist, various VSFX and assets as needed. I was also in charge of fixing and implementing Mixamo rigs and animations.
CD was made in Unity. Software used: Zbrush, Maya, Photoshop, Substance Painter.

More artwork
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