Cor Domus

Cor Domus Launch Trailer

Amir Ahmadi is our amazingly talented and patient programmer. Without him, there wouldn't be a Cor Domus. He's an expert problem solver and a brilliant programmer.

Amir Ahmadi is our amazingly talented and patient programmer. Without him, there wouldn't be a Cor Domus. He's an expert problem solver and a brilliant programmer.

Hugo Pereira is our UI designer, level/puzzle designer, lighting artist, co-programmer, all-around general handyman who did a little bit of everything. Without him there wouldn't be a game at all!

Hugo Pereira is our UI designer, level/puzzle designer, lighting artist, co-programmer, all-around general handyman who did a little bit of everything. Without him there wouldn't be a game at all!

Hayley Schmelzer is our primary texture artist who textured nearly every asset in the game. (There are a lot of assets in the game!)

Hayley Schmelzer is our primary texture artist who textured nearly every asset in the game. (There are a lot of assets in the game!)

Shelby Merrill is one of our amazing environment artists who modeled just about every tree, rock, branch, mushroom, and flower that you see! She was also our SCRUM master and cracked her whip when she saw any of us slacking. :P

Shelby Merrill is one of our amazing environment artists who modeled just about every tree, rock, branch, mushroom, and flower that you see! She was also our SCRUM master and cracked her whip when she saw any of us slacking. :P

Haley Nettleton is our very talented environment artist who specializes in architecture and helped us decide on a look for the ruins and other man made objects.

Haley Nettleton is our very talented environment artist who specializes in architecture and helped us decide on a look for the ruins and other man made objects.

Screenshot of final boss (Hayley Schmelzer & I collaborated on the design, textures by Hugo Pereira, model, UVs, and rig by me)

Screenshot of final boss (Hayley Schmelzer & I collaborated on the design, textures by Hugo Pereira, model, UVs, and rig by me)

We cut this trailer about 5 weeks into production. A lot of assets were created at this point but we ended up scrapping everything else. We scoped too large and ended up deciding to redo the entire level design to incorporate more story into less...level.

Our original Game Jam trailer! Showcasing 48 hours of (responsible!) nonstop work! We've come a long way.

Cor Domus

Cor Domus is a 2 person co-op game in which you and a partner play as First and Second as they experience the highs and lows, trials and tribulations of a new relationship. Based off the Game Jam 2019 prompt "What does home mean to you?", we decided that home can also be the people you choose to spend time with. Cor Domus went on to win Best in Show across all SCAD game jam games and we decided to develop it further until we graduated in May 2019. Since then, CD has won The Rookie's 2019 People's Choice Award in Console Games.
I had the pleasure of working on Cor Domus as the Art Director and Character Artist for the ~17 weeks we had to develop this game. I am responsible for all character models, art direction, cinematic design, storyboard artist, various VSFX and assets as needed. I was also in charge of fixing and implementing Mixamo rigs and animations.

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